1. According to the writer, why might autistic children such as his son, be attracted to minecraft?
2. Which features are included in the education version of Minecraft and how useful do you think they might be as an educational tool?
3. Why, does Bergensten suggest, have copycat versions of Minecraft been less successful?
4. What is meant by the "modding" community?
5. How important is the "sense of ownership" citied by Bergensten, for the audience for Minecraft?
6. How has Minecraft extended its brand beyond gaming and into other products?
1.
- Autistic children such as his son may have been attracted to Minecraft due to the game allowing them to talk about their experiences. In other words, the game enables them to be more interactive and sociable in way that they don't find as easy in real life.
- Teaches them basic skills which appeals to them as they will learn some skills which will benefit their lives.
2.
- It "allows teachers to set up classroom servers" on Minecraft .
- They can learn about geography, agriculture, architecture and physics.
- Bergensten agrees as he thinks that making a similar version of the game cannot top it as people have grown so much respect for the original Minecraft that they wouldn't want to play another game which is very similar.
- He also agrees as there are so many copycats which are not even close to as successful as Minecraft.
- customised versions which are created by the community.
- The sense of ownership allows every minecraft has its own necessary component to the game. Furthermore, children think the game is for them and feel that they have their own sense of ownership with the game.
6.
- They have created a book novel " A boy made of blocks" .
- created crafts and medieval castles.
Good, add the link to the reading too. V
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